What mobile sessions have hit
Match writeups describe a heavy first load on phones: missing map geometry, a store that will not sell weapons, missing audio, and a spawn that does not release. Rejoining cleared that state in the reported test. The phone still ran hot, and the battery dropped quickly across a long 15v15 round.
A separate writeup calls the visuals lighter than a standalone military shooter and says 30-player fights can hold playable frame rates on modest hardware. Both can be true: the art is Roblox-scale, and a full combined-arms server is still a heavy client.
What to do when the match will not start
- Wait until the base, the armory, and the audio are actually present before you move.
- If the store is dead or the map is missing, leave and rejoin once.
- Prefer a PC or a cooled device for a long session. The developer already marks the experience as in active development, so this is a loading issue, not a setting you can document as a graphics menu.
- No public guide lists a named graphics-quality slider. Do not hunt for a menu that has not been described.
What still works on a weak device
Sector capture, Cash rifles, and the free helicopter do not require a pass. If the frame rate falls apart only when several aircraft and a tank overlap, play the infantry retake instead of piloting. Roof campers and RPG fire are the tactical problems on those servers, not a graphics preset.
